Vita-Chamber Fans Beware Of BioShock Infinite’s 1999 Mode (Game Informer)
Let’s face it: In many ways, contemporary game design has made us soft. Quick
saves, checkpoints, and watered-down difficulty settings make it easier than
ever to see a game through from its opening sequence through its end credits.
Irrational Games says it’s come up with a way to make its upcoming BioShock
Infinite appealing to people who appreciate modern gaming conveniences as well
as those who want an especially difficult time.
The new 1999 Mode is more than just a difficulty setting; it offers a variety
of gameplay tweaks that players wouldn’t otherwise see.
“We want to give our oldest and most committed fans an option to go back to
our roots,” says Ken Levine, creative director of Irrational Games. “In 1999
Mode, gamers face more of the permanent consequences of their gameplay
decisions. In BioShock Infinite, gamers will have to sweat out the results of
their actions. In addition, 1999 Mode will demand that players pick
specializations, and focus on them.
“I’m an old school gamer. We wanted to make sure we were taking into account
the play styles of gamers like me. So we went straight to the horse’s mouth by
asking them, on …
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